Ring menu for rpg maker7/11/2023 Q: How do I install the plugin into my RPG Maker MZ project?Ī: You can install the plugin by following these steps found here. Q: How do I update the plugin if I already had it installed in my RPG Maker MZ project?Ī: You can update the plugin by following these steps found here. Where do I report it?Ī: Please report it with the link from the Troubleshooting Guide found here.Ī: Be sure to look at the documentation that we have linked on this page to see if it does. If it's not listed there, it does not have the specified feature. Q: Is this plugin compatible with _ ?Ī: VisuStella MZ Tier 0 through 4 plugins should be compatible with each other. We cannot give certainty for Tier 5 plugins as they are made as a one-of compatibility patch. Compatibility with plugins outside of the VisuStella MZ library are also harder to judge so we cannot give any clear answers for that. Q: What are the Terms of Use for this plugin?Ī: They can be found on their documentation in either the wiki link or within the plugin itself.DESIGNING YOUR CUSTOM MENU So you feel like you want to create a custom menu, do ya? Well, first you want to ask yourself, exactly what is it you want to do with this? Is there some feature you don't want to have only accessible through an item? Do you have an idea for a more accessible interface? Do you think you can honestly make something better than RM2k3's default menu? Ask yourself these questions first. These are important things to know before going into this sort of thing, because it can quickly overwhelm you if you don't have a clear sense of exactly what you want your CMS to do. Secondly, you need to have a solid understanding of basic RM2k3 event code. If you don't know how variables, switches, conditionals, key inputs, labels, or the show picture command works, take some time and figure out how these things work before trying to tackle something like this. Thirdly, let's be clear that we're not making a map-based CMS. Alright, now that we have THAT out of the way, let's start off with the basics! I'm going to start a brand new 2k3 project so you can follow along. So what's going to happen is: -Create a key detection event -Design our menu -Implement the interface PART ONE: KEY DETECTION. We need to create an event that allows us to access our soon-to-be CMS, something that will detect our keystroke. Create two events, one called Key Detection, and one called The Menu. Or call them whatever you want, so long as you remember which is which for further reference in this tutorial. Now, before we get too ahead of ourselves, we need to make sure the player can't access the default menu.
0 Comments
Leave a Reply. |